![]() |
||||
The rules are simple: Get A Target, Take Out That Target. |
||
Weapons: -- Use only a Game Administrator-issued weapon. -- Use room temperature water ONLY to fill your weapon. -- Weapons will be issued Friday night & Saturday morning or on an as-needed basis. Hits: -- Hits can be done anywhere at anytime. Keep in mind that a good assassin does his work at short range (this is why squirt guns are so great for this game). We highly recommend you have a witness to corroborate your assassination. -- Once you have made your hit contact the Game Administrator for your next assignment. Upon confirmation of your hit, your next assignment will be issued. Points -- You will receive one (1) point for every hit you complete. -- You will lose one (1) point every time you get hit. -- You will receive two (2) points if you can take out the player who has you as an assignment before you get hit. TO REGISTER TO PLAY: Email assassin@scootquarterly.com. You will then be issued your confidential target information, as well as your special Shindig X assignment and rules. |
||
** NO WHINERS CLAUSE:** If a player gets assassinated and does not confirm the assassination or protests the assassination they will be thrown out of the game. Also, if a player claims a hit that they did not successfully complete they will be thrown out of the game. This is to be a classy game with classy players. ** NO CHEATERS CLAUSE:** Those players who can not abide by the rules and are found in violation by either their peers or the Game Administrator will be thrown out of the game at the Game Administrator's discretion. There will be NO tolerance for whiners, cheaters or people who do not play in the spirit of The Game. Remember: It’s not about winners or losers, it’s how you played The Game.
Look for a full version of this game soon! The rules will be slightly more complex, there will be more weapons available and we will have a new & improved website that allows players to create and update profiles. This game will be played on a national level. |
||